Virtual Reality
We waste so much concentration using dials and joysticks to dock a ligand with 6 degrees of freedom into a protein, and then change viewpoint with at least another 3 degrees of freedom. Simply moving a ligand into a known position can take a minute or more with dials, compared with a few seconds to grab a virtual object and position it by natural hand movements, and the latter takes no thought at all away from the real work.
One problem used to be the resolution/cost ratio of screens didn't suit real users, but that's changing fast.
And then there are force-feedback joysticks to relay information about docking energies to the user in the most obvious way.
UNC are still developing the VR system I worked on :
And this isn't strictly VR, but it's dead neat :